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LORAN-A ANTENNAS

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LORAN-A Loran-A operated in the 1850 to 1950 kHz band, uses pulse-time difference as its operating principle with a day/night range of about 800 to 1600 nm. Loran provided facilities whereby ships and aircraft derived their position at long distances. The system required at least three transmitting stations for each 'chain', and the observer used a special Loran receiver. A chain consisted of one master and two slave stations. Differences in the arrival time of pulses from a pair of stations was measured and displayed on the face of a cathode ray tube. Each fix required two observations and the operation normally took about five minutes. The readings were then transposed to a Loran lattice chart and position could be plotted. In some cases readings were referenced to special Loran tables. Because Loran-A signals were pulsed and not continuous transmissions, tremendous peak power levels could be achieved by a relatively small transmitter. The maximum reliable range for Loran-A was 700 miles by day and 1,400 miles at night. Each transmission pulse lasted about 40 microseconds and reoccurred at regular, accurately controlled intervals. This interval, called the Pulse Repetition Interval (P.R.I.) varied for each station and lasted between 29,000 and 40,000 µs. These pulses provided precise index marks for use in time measurements. The transmissions of corresponding master and slave pulses were separated by a fixed time interval which consisted of the time for a signal to travel from the master to the slave, plus one-half the P.R.I., plus an additional small time called the 'coding delay'. It should be noted that the observer is interested only in measuring the difference between the time of arrival of the two pulses, and not the actual time taken for each pulse to reach the receiver. There was no need, therefore, for an absolute synchronization of the receiver time base with the transmitter. At all points in the coverage area, the time interval between a master pulse and the next slave pulse was greater than the interval between a slave pulse and the next master pulse. That methodology provided a positive method of identifying the signals arriving from each station, even though their actual appearance was similar. In the measuring process, the time difference was always measured from the master pulse to the slave pulse, and the time delay of one half of the pulse recurrence interval was automatically removed. The lines of constant time difference for each pair of stations were pre-computed, taking into consideration the curvature and eccentricity of the Earth, the time for the master pulse to reach the slave station, and the coding delay. These "hyperbolic" lines were made available in the form of overprinted charts and tables. When a common master controlled two slaves, the master was called a 'double pulsed' station because it transmitted two entirely separate sets of pulses, one set paired with the pulses from each adjacent station. Pairs of Loran stations were situated up to 600 miles and more apart. If any trouble occurred at either the master or the slave station that might impair the accuracy of the pulse timing, the transmitters operated on a 2 sec ON then 2 second OFF mode. This appeared to the operator as a blinking signal. Blinking signals were not used for navigation. Reception of signals In order to properly display the pulses to be measured, the receiver's time base had to synchronized so the length of the trace on the C.R.T. matched the P.R.I. of the station. Failing to do so would cause the pulses to appear as if they were drifting to the left or to the right depending if the time base was too short or too long respectively. The face of the C.R.T. in the receiver displayed two time base lines because a pair of stations were always being compared. For convenience, the upper trace was called the "A" trace and the lower one the "B" trace. By convention, the master station was displayed on the upper trace and the slave on the lower one. The time difference measurement was the horizontal distance from the master pulse to the slave pulse. In an attempt to gain longer-range navigation, a variant of Loran-A was developed. It was known as SS (sky-wave-synchronized) Loran In the SS Loran system, the slave station of a pair was synchronized by a sky-wave pulse reflected from the 'E' layer, rather than by the ground wave as in standard Loran. This allowed the master and slave stations to be separated by as much as 1000 to 1200 miles. The Loran charts were calibrated in terms of sky waves, instead of ground waves, so that correction factors were unnecessary when sky waves were used. A disadvantage of the system was encountered when the indicator was located close to either or both stations, since erratic reception resulted when the angle of reflection of the sky wave from the E layer approached the critical angle. As the critical angle was approached, the radio waves exhibited increasing penetrating power and would go entirely or part way through the 'E' layer. Identification of LORAN-A pairs Loran-A stations did not transmit call signs. Instead, identification was made entirely by two distinguishing characteristics: a) radio frequency channel b) pulse repetition rate. A) By Channels Different groups of Loran stations operated on different frequencies Four fixed frequencies were available between 1,750 and 1,950 kc/s. The receiver was fitted with a channel selector switch for tuning to the desired frequency. They were assigned the following designations: Channel 1 - 1,950 kc/s Channel 2 - 1,850 kc/s Channel 3 - 1,900 kc/s Channel 4 - 1,750 kc/s B) By Pulse Repetition Rate In order to economize on frequency channels, a number of pairs of Loran stations were operated on the same frequency, but each pair operated at a different pulse repetition rate. That meant that signals from all stations on the same frequency within range appeared on the indicator, but they drifted across the scan at varying speeds. The operator selected a particular pair of stations by means of switches on the receiver which make the sweep repetition rate of the indicator the same as the pulse repetition rate of the desired pair. The desired signals would now be stationary, while the remainder still drifted across the scan and could be ignored. Two switches were provided. The first one adjusted for the basic pulse repetition rate, of which there were three in advanced Loran sets: High, Low and Slow. The second switch adjusted for a specific pulse repetition rate differing from the basic by a small amount. There were eight of these specific rates, numbered 0 to 7, for each basic pulse repetition rate. This system thus provided 96 separate station pairs using the four frequency channels available. Station identification symbols Each pair of Loran-A stations was given a three character identification symbol, of which the first character was the channel; the second was the basic pulse repetition rate, and the third for the specific pulse repetition rate. DISTANCE MEASURING EQUIPMENT Distance measuring equipment (DME) is a transponder-based radio navigation technology that measures distance by timing the propagation delay of VHF or UHF radio signals. The DME system is composed of a UHF transmitter/receiver (interrogator) in the aircraft and a UHF receiver/transmitter on the ground. Aircraft use DME to determine their distance from a land-based transponder by sending and receiving pulse pairs - two pulses of fixed duration and separation. A typical DME transponder can provide distance information to 100 aircraft at a time. Above this limit the transponder avoids overload by limiting the gain of the receiver. Replies to weaker more distant interrogations are ignored to lower the transponder load. The technical term for overload of a DME station caused by large numbers of aircraft is station saturation. Timing The aircraft interrogates the ground transponder with a series of pulse-pairs (interrogations) and, after a precise time delay (typically 50 microseconds), the ground station replies with an identical sequence of reply pulse-pairs. The DME receiver in the aircraft searches for pulse-pairs (X-mode= 12 microsecond spacing) with the correct time interval between them, which is determined by each individual aircraft's particular interrogation pattern. The aircraft interrogator locks on to the DME ground station once it understands that the particular pulse sequence is the interrogation sequence it sent out originally. Once the receiver is locked on, it has a narrower window in which to look for the echoes and can retain lock. Distance calculation A radio pulse takes around 12.36 microseconds to travel 1 nautical mile (1,852 m) to and from; this is also referred to as a radar-mile. The time difference between interrogation and reply 1 nautical mile (1,852 m) minus the 50 microsecond ground transponder delay is measured by the interrogator's timing circuitry and translated into a distance measurement (slant range), stated in nautical miles, and then displayed on the cockpit DME display. The distance formula, distance = rate * time, is used by the DME receiver to calculate its distance from the DME ground station. The rate in the calculation is the velocity of the radio pulse, which is the speed of light (roughly 300,000,000 m/s or 186,000 mi/s). The time in the calculation is (total time - 50µs)/2. Radio frequency and modulation data DME frequencies are paired to VHF omni directional range (VOR) frequencies and a DME interrogator is designed to automatically tune to the corresponding DME frequency when the associated VOR frequency is selected. An airplane’s DME interrogator uses frequencies from 1025 to 1150 MHz. DME transponders transmit on a channel in the 962 to 1150 MHz range and receive on a corresponding channel between 962 to 1213 MHz. The band is divided into 126 channels for interrogation and 126 channels for reply. The interrogation and reply frequencies always differ by 63 MHz. The spacing of all channels is 1 MHz with a signal spectrum width of 100 kHz.Technical references to X and Y channels relate only to the spacing of the individual pulses in the DME pulse pair, 12 microsecond spacing for X channels and 30 microsecond spacing for Y channels.DME facilities identify themselves with a 1350 Hz morse code three letter identity. If collocated with a VOR or ILS, it will have the same identity code as the parent facility. Additionally, the DME will identify itself between those of the parent facility. The DME identity is 1350 Hz to differentiate itself from the 1020 Hz tone of the VOR or the ILS localizer. Accuracy The accuracy of DME ground stations is 185 m (±0.1 nmi). DME provides the physical distance from the aircraft to the DME transponder. This distance is often referred to as 'slant range' and depends trigonometrically upon both the altitude above the transponder and the ground distance from it. A terminal DME is a DME that is designed to provide a 0 reading at the threshold point of the runway, regardless of the physical location of the equipment.

How to save the battery of your Smartphone on the move

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Smartphones are very useful these days and with it one can do his/her work on the move. Browsing, Office apps, image/video editing, games and tons of other options bridges the gap between a computer and a cell phone. But the villain is the battery life. Users often gets their batteries drained within hours. With some precautions and setting one can increase the battery life. Some of the most important things are listed below.

dont let_it_die

Avoid Wallpaper and Screen  and huge themes

It’s true that many of us give great importance to wallpapers. Some even browse the web hours to find a cool wallpaper to impress others. But the fact is that this doesn’t impress the battery! It’s better to avoid wallpapers and screen savers. Even if you are using a wallpaper make sure the size of the file is not huge. Also go for simple themes - may be the default one. All these factors will increase the performance of your phone. With Android there are live wallpapers and other such stuff which are very cool but they may eat your battery fast.

Turn off the Wi-Fi & Bluetooth & 3G

Well, some people doesn’t bother to turn off their Wi-Fi and bluetooth after using them. So the phone will be searching for networks and devices all the time, even when the user don’t want them. This will cost you a great deal of battery life. So you’d better turn’em off. It is also not secure to let other devices and networks find your device. Though 3G helps you to browse the web much faster, it is not a good option for your battery. It’s better you rely on other simpler internet options rather than 3G when you’re away from the charger.

Close the applications after using them

Most people, knowingly or unknowingly, open applications and return to th Home screen without closing the application. So there may be dozens of apps running on the background. I your iPhone, just double tap the home button and a list of active apps will pop up touch and hold the icons of these apps until you see a close icon on them and close the ones you are not using. Running too many apps at the same time will increase the work load of your device and it may affect your battery life.

Turn off special features like motion sensor, gravitation sensor, touch vibrate etc.

Turn off the above mentioned features. Features like auto rotate might be cool but it also consumes more charge. Some cell phones have a feature which vibrates the phones when we uses the touch screen. All these thing affects the battery life.

Use Flight mode on the move and avoid Vibration mode

When you’re on the move your network coverage may come and go in times. Your phone, as it moves, leaves from one tower for network coverage to another. These processes will drain a lot of battery charge within less time. So it’s better to turn your phone to Flight mode when you travel and turn off the flight mode whenever necessary. Also, the vibration profile will use considerably more battery charge, it’s better to avoid them.

Turn off keypad tones, decrease the screen brightness etc.

There are so many other simple options one can do to lower the battery consumption. You can turn off key tones, lower the screen brightness, dim the screen faster when phone is not in use, decrease the ring volume etc.  to increase the battery life.

Apps to protect and increase your battery’s performance.

In Android and iOS, there many useful applications which are designed for the effective use of battery. They’ll manage the processes in favor to the battery. So try such apps.

Only install the apps you need

Some people have a habit of installing loads and loads of apps. They won’t even use these apps but they keep on adding new apps and they don’t remove the apps they don’t use. The best thing to do is to install only the apps you want and avoid the rest.

Take extra batteries, backup chargers etc. while you travel

The best way to avoid battery issues while traveling is to take one or two extra, fully charged, batteries. Also there are so many backup chargers, solar chargers etc. are available in the market. Purchase some of them, be sure to purchase such accessories from reliable brands otherwise it may harm your battery in the long run.

Keep these thing in mind when you are about to start a journey. And it will surely bring you a - Happy Journey!

 

Facts Of Bowling Pin History

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The history of bowling dates back thousands of years. It is believed by many that a passion for hitting a bowling pin with an object actually struck humanity sometime in the Stone Age. This passion has never gone away, as evidenced by the worldwide popularity of the sport.

As man evolved, so too did the game and its trademark bowling pin design. Whereas the first pins likely were made of stone or another crude material, the pins of today have come a long way. Modern pins are precise creations typically made of wood. Each one is uniform in design specification down to the thickness of the necks and the height they stand.

The history of bowling marched forward from the Stone Age into actual royal courts. The first mention of the game in written history involves English King Edward III who, in 1366, actually banned the game to force his soldiers to focus more on their archery practice. From Edward's court, the game moved on to the time of King Henry VIII. It was in Henry's time the game became one enjoyed greatly by nobility.

In Colonial America, the game made an appearance and was often associated with gambling. The bowling pin count in this earlier form of the game involved nine pins, rather than the 10 of today.

The game enjoyed widespread popularity that stuck following the invention of the automatic bowling pin spotter in the 1940s. This little creation revolutionized the game and made it much easier for frames to be reset. The game has become so popular, in fact, that bowling pin set ups can now be found in almost every country in the world, with an estimated 95 million fans across the globe.alt


The standard bowling pin of today has come a long way, as well. Rather than stone or crude wood, a typical American bowling pin is made out of fine maple wood. This type of pin is created using a lathe to form the shape. Once this is done, the wood is coated with plastic and then covered with gloss. The idea is to create a uniform set up that is fairly standard from alley to alley.

The American bowling pin is a pretty strict creation. The standards set by the American Bowling Congress call for very stringent specifications. A standard bowling pin stands precisely 15 inches in height and is not more than 4.75 inches wide at its fattest point. They weigh in at less than four pounds a piece.

Although the standard American bowling pin is what is found in most alleys, there are other options out there in pins. The games played with them are a bit different, but they still revolve around the same concept of bowling to knock them down. Other types of pins used in bowling games include the candlepin, the duckpin and the set up for five-pins.

Bowling is a sport that has been enjoyed by people through the ages. From the days before recorded history to the modern, computerized alleys of today, the heart of the game has always involved a bowling pin in one form or fashion.

SOLDERING

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Soldering is the process of joining two or more similar or dissimilar metals by melting another metal having low melting point. The materials and tools that are required in the process of soldering are solder, flux, knife, blade, and soldering iron and nose plier.

 

              Soldering fluxes

In order to make the surfaces accept the solder readily, the component terminals should be free from oxides and other obstructing films. Soldering fluxes are used to clean the oxide from the surface of the metal .The leads should be cleaned chemically or by scrapping using a blade or a knife .Small amount of lead should be coated on the cleaned portion of the leads and the bit of the soldering iron. This process is called tinning. Zinc chloride; ammonium chloride and rosin are the most commonly used fluxes.

 

              Solder

                 Solder is used for joining tow or more metals below their melting point. The popularly used solder are the alloys of tin (60%) and lead (40%) that melts at 370 degrees Fahrenheit and solidifies when it cools .Most of the solder wires are flux cored type. When such solder wires are used, extra soldering flux is not required.

 

Soldering tools

Soldering iron is the most important tool used for soldering. It is used to melt the solder and apply at the joints in the circuit. It operates in 230V mains supply. The power ratings of the soldering iron are 10W, 25W, 35W, 65W and 125W etc.The iron bar at the tip of it gets heated up within a few minutes .Soldering gun is a gun shaped soldering tool used especially when more heat is required .Its trigger is a switch that controls the ac voltage to the circuit.

Desoldering

It is the removal of solder from the previously soldered joints. Desolder pump is a commonly used device for this purpose. When the solder melts by the action of the soldering iron, a trigger on the desolder pump should be activated to create a vacuum. This vacuum pulls the solder into the tube.

Soldering rules

There are various rules for the soldering process. They include the following-

  • Select the proper soldering iron for the work.
  • Tin the bit before soldering.
  • Keep the tinned bits always clean from oxide formed while soldering.
  • Do not over heat the PCB and devices.
  • Do not use excess solder or flux.
  • Clean the surfaces of the leads to be joined using a blade.

 Procedure for soldering

The procedure that is involved in soldering process is as follows-

 

  • Make a lay-out of the components in the circuit. Plug in the chord of soldering iron into the mains supply to get it heated up.
  • Clean the component leads, using a blade or a knife and bend them according to the needs. Apply a little flux on the leads. Take a little solder on soldering iron and apply the molten solder on the leads. Care must be taken to avoid the components heated up.
  • Mount the components on the PCB, apply flux on the joints and solder the joints. Soldering must be done in minimum time to avoid dry-soldering and heating up of the components.
  • Wash the residues using water and brush.
  • Desolder the soldered circuit, if necessary, using soldering iron and the desolder pump.

Computer

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Computer is a machine which works accurately and very fast. With this we can solve all complicated problems in short time with accuracy. Human beings cannot do repeatedly work with the same efficiency but computer can do the same work with no of times and any length with same accuracy. In computer we can store lot of data and programmes in it we can save data and display whenever we want.

COMPUTER

The main parts of computer are:

C.P.U (Central Processing Unit)

Monitor

Key board

Mouse

Working of computer:

Computer works on the principle of Input---Process---Output

The data and instructions given to the computer is through input devices this is processed in C.P.U and results will be displayed to us through the output devices.

Input Devices:

Input devices are keyboard, Scanner, Microphone, Web camera and Mouse e.t.c

Keyboard: We give the instructions to the computer by typing the data through this keyboard.

Mouse: This is used to select item on the monitor and gives instructions.

Scanner: We can scan and save the pictures in the computer.

Microphone: This is used to record the sound.

Web Camera: This is used to record the scenes.

Processing:

Analyzing the data instructions and giving results is known as Processing.

This analyzing is done in the C.P.U it reads the instructions and processes the data. This is having three units namely Control unit, Memory unit and Arithmetic Logic unit. When instructions are given to computer by input devices these are analyzed by control unit as these are stored temporarily in memory unit. These analyzed signals are sent to arithmetic unit which finds solutions for mathematical problems. After finding solutions results are sent through output devices.

Output Devices:

Output devices are Monitor, Printer and Speakers.

Monitor: This is used to see the data, graphs, Pictures etc this looks like a Television.

Printer: This is used to print the data on the paper.

Speaker: This is used to emits sound from input devices.

Uses of Computer:

Communication has becmoe fast because of computers and satellites. We can work speed, accuracy and store data in it.

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